Team Size : 5


Introduction
Echo Heist   is a single-player, light stealth, puzzle game where you use a timeloop device to pull off the perfect museum heist. Every failed run becomes part of the plan. 

The goal of the game is to go through a museum while avoiding security staff and distracting them using echos of your self to get to the main art. 

Personal responsibilities
  Game design ( Content, puzzles and systems )
Art direction  and 3D Modeling ( Characters and environment )
3D Modeling ( BLender ) texturing substance and photoshop

The gameplay loop
Exploration -> use echo -> Solve puzzles -> Find Items
The process
For this  project the first step was to prototype the echo mechanic because it was the foundation of the game and the rest of the gameplay was going to be build on top of it.

After we had made a prototype of the gameplay we made a  level blockout and started to think about some puzzle ideas.

I personally contributed to some puzzle ideas for the players to go through while they were exploring the museum.

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